Our interactive documentary is under way.
Over the next 4 weeks, keep tabs on our development and creation process as we bring you a multi-narrative story where you – our user – will navigate your way through the different entry points you encounter.
We have established our roles, as follows:
Ben Allen – Project Director. The head honcho. Ben will assign individual tasks and ensure all hands are on deck as we develop the project. With his leadership skills, he will oversee the project and act as a final arbiter in the decision making.
Reece Dixon – Graphic Designer and Web Editor. In charge of the aesthetics and cosmetics of the project, Reece will ensure the project looks and works as swift and smooth as possible. Closely liaising with Ben, they will work as visionaries for the project.
Charlie Milward – Social Media Producer. The conductor of our social media presence across the major platform of Facebook, Twitter and Instagram. Charlie will manage these operations to incite cyber hype around our project and invent ways for our audience to play an active role in our development. By uploading ‘backstage’ pictures of our work, this generates an interest in our work prior to its launch.
Georgia Pearce, Natalie Whitmore and Jacob Granger – Content Producers. Whilst active in development discussions and negotiations, these 3 will largely work to produce the bulk of the content. Shooting interviews and footage will be priority tasks, amongst general ‘team-player’ roles. As the project develops, they will be available to splinter into sub roles.
After this meeting, we have devised a shortlist of potential topics. Here are our best so far:
Dangers of online dating: looks to be the favourite, simulating a dating app in an immersed lifestyle using anecdotal stories to underline the dangers (and perhaps favours) of those apps – with built in statistics breadcrumbed along the way. The interface will aim to mirror the tactile nature of the apps and that works massively in favour of this option. The challenges facing this option is that it is a widely covered topic, but nevertheless always a pertinent one. We must challenge ourselves to find ways to innovate this topic interactively.
Autism Spectrum: Using a ‘necklace’ like system, we will use statistics and personal stories to shed light on a spectrum of autistic behaviour – where we feel there is perhaps misconception. Whilst a refreshing idea, we are challenged by how obligated we are, ethically, to cover the many different strains this entails. Given the time frame, we’d have to limit ourselves to a handful of cases. Also, how would we compel users to dive into our project and in what ways would be able to make this interactive other than a ‘wikipedia’ like project?
NHS: A highly topical story where we would look into the central issues in the NHS from the point of view of patients, doctors and any other affiliation. We had an interesting idea of filming in a hospital and choosing which doors to enter which would unfold a different story. The biggest obstacle of this is getting the permission to do so, as we are required to do – and especially hampered by the timeframe to source relevant and adequate interviews would prove very difficult, in addition to making the whole experience interactive.
Refugees: Again, highly topical but perhaps too wide of an idea. We wanted to gauge different moods surrounding the refugee crisis by speaking to different people but were restricted by the amount, and quality of, interview we’d realistically be able to access in and around Bournemouth. As such a wide topic, as journalists we’d be challenged by how many sides we would owe a point of view and right of reply. This could quickly scale out of control and difficult to keep a lid on, however it would be a highly rewarding documentary if we could pull it off.